A one-thumb arena survivor

The sun is going out.

You carry the last living ember. Hold back the swarm of ash, keep the flame burning through the night, and bring the dawn back — one camp at a time.

Move your cursor — the keeper follows

The sun is going out.

The dark remembers being fire.

You carry the last ember.

I

The Hearth

For as long as anyone remembers, the world was warmed by the Hearth — a fire at the centre of everything.

Its keepers carried the flame out to every camp, forge and shrine. Each dawn was the Hearth's fire coming back over the hills.

II

The Dimming

Then the Hearth began to fail. Nobody agrees why.

The nights grew longer, and every dawn came weaker than the last.

III

The Ashen

The dark wasn't empty. Everything the Hearth had ever burned — forests, forges, beasts, the dead — rose out of its own ash.

They don't hate the living. They are cold, and they remember being fire. Every flame they reach, they smother trying to get warm.

IV

The last keeper

The keepers went out one by one. You are the last.

Each night you walk into a place the dark has taken, light a camp, and hold it until dawn. Every night you hold, dawn comes back to that place a little stronger.

The Ashen

Everything the fire once burned.

You are the brightest thing left in the world. The brighter you burn, the more of the dark comes looking.

Hold your light over one to see what it was.

The road

The Hearth is far away.

The road back runs through every place the dark has taken. It begins in the forest the Dimming claimed first — and it keeps going.

Emberwood

Night I

Crystal Hollow

Night II

Cinderforge

Night III
?

Beyond the fog

Uncharted
?

Farther still

Uncharted

The Hearth

The end of the road

Why is the Hearth failing?Every night you survive, the road answers a little more.

Keep it alive until dawn.

Ember Survivor is coming to Android phones. Portrait, one thumb, a few minutes a night.

Coming to Android