A one-thumb arena survivor

The world was warm.

One great fire lit every camp, forge and shrine, and each morning the dawn came home over the hills. Its keepers carried the flame wherever it was needed. This is the story of the last of them.

Move. Survive the swarm. Grow stronger. Hold the ember until dawn.

How a night plays

One thumb against the dark.

  1. MoveDrag with one thumb. Your keeper goes where you lead.
  2. Survive the swarmYour wand fires on its own. The Ashen come from every side.
  3. Grow strongerThe sparks they drop feed your ember: each level, pick one of three powers. Carry the rest home to start the next night stronger.
  4. Hold until dawnYour ember is your life and your light. Keep it burning until the sun comes back and burns them away.
A night, sped up · it plays itself
I

The Hearth

At the centre of everything burned the Hearth. Its warmth reached every hill and hollow.

The keepers carried its flame out to every camp, forge and shrine, and each dawn was the Hearth's fire coming back over the hills.

II

The Dimming

Then the Hearth began to fail. Nobody agrees why.

The nights grew longer. Every dawn came weaker than the last, and the keepers began to walk home in the dark.

III

The Ashen

The dark wasn't empty. Everything the Hearth had ever burned — forests, forges, beasts, the dead — rose out of its own ash.

They don't hate the living. They are cold, and they remember being fire. Every flame they reach, they smother trying to get warm.

IV

The last keeper

The keepers went out one by one. You are the last.

Each night you walk into a place the dark has taken, light a camp, and hold it until dawn. Every night you hold, dawn comes back to that place a little stronger.

The sun is going out.

The dark remembers being fire.

You carry the last ember.

The Ashen

Everything the fire once burned.

You are the brightest thing left in the world. The brighter you burn, the more of the dark comes looking.

Hold your light over one to see what it was.

The road

The Hearth is far away.

The road back runs through every place the dark has taken. It begins in the forest the Dimming claimed first — and it keeps going.

Emberwood

Night I

Crystal Hollow

Night II

Cinderforge

Night III
?

Beyond the fog

Uncharted
?

Farther still

Uncharted

The Hearth

The end of the road

Why is the Hearth failing?Every night you survive, the road answers a little more.

One night

Keep it alive until dawn.

You are the last keeper. Hold the camp for sixty seconds and the dawn comes back.

Coming to Android